![]() ![]() I’m not going to insert any 1 cc ally in this deck. The above statement will be clearer by the following examples: This means that compare allies of the same cost and add them in! The trick to insert allies is to insert them according to their cost, then according to their ability. Though there are some solo decks out there, but you need allies more or less anyway. Every hero needs an army to deal with another hero. ![]() This is the most important part of the deck building process. To deal with rush Eladwen, I have the two kinds of board controlling cards mentioned above, and Boris ’ ability. To deal with Portal Majiya and Lance I’m going to add 1 Braxnorian Soldier. To deal with Amber, I’m going to add 2 Smashing Blow and 3 Armored Sandworm. To deal with Lone Wolf and other attachments, I’m going to add 2 Spectral Sabre in the deck, this will be helpful against Amber also.ī. So let’s start dealing with them step by step from the last one to the first one.Ī. So, whenever I build any deck, I always have a few heroes in my mind that I need to deal with. However, some heroes are more successful in the game than others because of their abilities and their interaction with their card pool. Here in Shadow Era, each deck is balanced with their unique abilities and cards. Playing against most used and comparatively more powerful heroes. In this deck, I’m going to add 2 Rampage and 1 Enrage to heal my hero because Blood Frenzy deals a consistent damage to our hero.Ĥ. However, in most of the aggressive decks, like Mages and Rogues, people do not rely on healing. ![]() Wulvens and Priests are known for their healing abilities. However, I can have decent board control with the help of Crippling Blow and Retreat!Įach and every class of heroes in Shadow Era has its own healing abilities. So in my Boris deck, I don’t have such powerful board controlling cards as Mages and Priests do. For example, Priests have Tidal Waves and Mages have Supernova. ![]() And in situations where you don’t have allies, or the opponent has better, powerful allies than you, have some cards that can deal with them. īy “Board Control” I mean have enough allies on the board. And for additional drawing option, I’m going to add 3 Treasured Heirloom. The draw engine in warriors is Blood Frenzy. I’m going to build a Boris Skullcrusher deck. Okay, to make things clearer, I’ll build a deck as we proceed in this thread. The quickly you can use all the cards in your deck, the better the chance of winning the game. For example, Blood Frenzy for Warriors and Wrath of the Forest for Hunters and Wulvens. So while you’ll go through the full deck list, you’ll find that each class of heroes have their own draw engines. Here at the forums, we call such cards “Draw Engines”. Have enough cards to draw other cards.īy this I mean you need to have a few cards in your deck that are dedicated towards Even you’ll feel bored if the deck is not playable.ġ. A playable deck is the one which has enough cards to make it work smoothly. A good deck is the one that the opponent enjoys playing against, remember you are playing against a human being and he/she does feel bore if you keep on using the same annoying tricks. How to build a good, competitive and playable deck:įirst, about the title. The deck's weaknesses are predominantly solo or semi-solo decks, and some Moonstalker builds.Hello new player! In this thread I’ll give you some tips and tricks to build decks, to gain experience in the Quick Matches in a fun way, and to raise your ranking to a decent level. I've tried Dakath, but have met with limited success.ĭrawing is mediocre, but consistent, with 4x ToK, and with all the ally-hate in the form of attachments, Lamb Slamming is seldom ineffective. I see these two allies as interchangeable. Shadow Knight has good all-around utility, giving the deck some extra card advantage, but Flameborn Defiler is very useful combined with Raikka's ability, and is also immune to the effects of Supernova. Krygon and DMT are great surprise killers against your opponent when he's achieved board control, especially when coupled with Lightning Strike. Karash and Gargoyle are strong against many weapons, and when combined with Raikka 's ability, Grimghast 's ability, or both, they become very effective board prowlers against allies. This deck seeks to employ a shallow cost curve to dominate the board with cheap, but efficient, allies of utility that share a common synergy with one another. ![]()
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